Saturday, 30 May 2009

HEROES OF NEWERTH – CORRUPTED DISCIPLE

Corrupted Disciple

Having traded Sol's sacred flame for the potent and unholy energy of the Hellbourne, the Corrupted Disciple is now little more than a battery of black magic. He unleashes this fell sorcery in many forms, some to his benefit but all to the agony of those around him.

SKILLS:

ELECTRIC TIDE
Electric Tide

The Corrupted Disciple unleashes an Electric Tide from his Orb, dealing damage to everyone around himself as the Tide expands and contracts.

Action: Self Position  Type: Enemy Units

Type: Magic
Radius: 700
Cast Time: 0.0 Seconds
Mana Cost: 125
Cooldown: 16.0 Seconds
Required Level: 1 / 3 / 5 / 7

Activation
Deals 40 / 60 / 80 / 100 to 70 / 105 / 140 / 175 Magic damage to enemies who get hit by the moving Tide. Enemies take more damage the further away they are and damage is dealt on both expansion and contraction of the Tide.

CORRUPTED CONDUIT
Corrupted Conduit

The Corrupted Disciple links himself with an enemy, draining their damage while enhancing his own. The Disciple gains vision of any enemy he is draining.

Action: Target Entity  Type: Enemy Heroes

Type: Magic
Range: 600
Cast Time: 1.0 Seconds
Mana Cost: 20 / 30 / 40 / 50
Cooldown: 45.0 / 40.0 / 35.0 / 30.0 Seconds
Required Level: 1 / 3 / 5 / 7

Activation
Applies Corrupted Conduit (Enemy) to targeted Enemy Hero and Corrupted Conduit (Self) to yourself, linking both together and adding one charge per second.
The link is broken if the enemy moves more then 700 units away from the Disciple, if the Disciple loses sight of him, or 50 / 100 / 150 / 200 total damage is drained.
The lost or bonus damage is retained for 13 seconds after the link is broken.
Grants 800 AOE Clearvision on the target while draining.

Corrupted Conduit (Enemy)

Corrupted Conduit (Self)

STATIC DISCHARGE
Static Discharge

The Corrupted Disciple's Orb charges his body with electricity, enhancing his movement speed while shocking enemies who try to cast spells on him.

Action: Passive  Type: Enemy Heroes

Type: Magic
3 / 6 / 9 / 12% Movement Speed
Required Level: 1 / 3 / 5 / 7

Activation
Applies Static Discharge and deals 40 / 60 / 80 / 100 Magic damage to enemies who cast direct spells on the Disciple.

Static Discharge Effects
80% movement speed slow, decreasing over 0.3 / 0.6 / 0.9 / 1.2 seconds.

OVERLOAD
Overload

The Corrupted Disciple overloads his armor with electricity, jolting the lowest health target around him repeatedly, lowering its armor in the process.

Action: Self Position  Type: Nonboss Visible Enemy Units

Type: Physical
Cast Time: 1.0 Seconds
Mana Cost: 100
Cooldown: 80.0 / 70.0 / 60.0 Seconds
Required Level: 6 / 11 / 16

Activation
Shoots a jolt every 0.85 / 0.75 / 0.6 seconds that does 37.5 / 50 / 62.5 Physical damage to the lowest health target in a 525 area around the Disciple.
Applies Jolted for 3 seconds to the targeted unit. Adds a charge to Jolted every time the same unit is hit.
Overload lasts 20 / 25 / 30 seconds.

Jolted Effects
Armor Per Charge: -1

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