Tuesday 25 May 2010

Devourer – Hero Guide by Delfofthebla Part 8

The AoE Range of Decay

The AoE of decay is pretty obvious, thanks to the graphic effect on both your hero and theirs. There is, however, a bit of space outside of what you can directly "see" that is still affected by decay.

DevourerHook7
As mentioned above, the slow effect from decay persists for 2 seconds after they leave this radius. Just being able to catch a hero within the AoE for a split second could be enough to get them killed. Note that while the slow does stay on their hero, the damage will not be applied during the extra 2 second duration.

Hooking a Moving Target

Let's face it, you aren't going to see stationary targets passed the early game phase. Maybe a few here and there, but not enough to where you can just "ignore" a moving target. In the below screenshot, I'm following an underfarmed electrician. Mmm~, my favorite. I'm not much faster than him, but he's got corners to go around, and corners are Devourer's best friend.
DevourerHook8

DevourerHook9
Hooking a moving target requires you to accurately judge an enemy heroes movement speed, and then target where you think they're going to run. A smart opponent would know this and they would never turn a corner when you're around. Rather than continuing to follow the blue arrows, he would simply turn the other way.

DevourerHook10
Fortunately for me, Electrician isn't smart. Seeing as how just my hook alone was enough to bring him down to 59% HP, it's unlikely that he will be able to get away.

Part 7

Part 8

Part 9

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