Sunday 23 May 2010

Devourer – Hero Guide by Delfofthebla Part 5

VI. Strategy

Strategy is very important in HoN. You would be amazing how much better off you will be if you properly chose the correct lane and laning partner. Maximizing your early game effectiveness is extremely important for Devourer. He's a hero that relies on his early game edge, and you won't have one if you don't properly plan things out beforehand.

Choosing a lane

Solo Mid: If you're confident in your ability to hook well, ask for solo mid. If not, don't risk it. The solo is a very important role for your team, and devourer can be easily shut down.
The main benefit from mid is having the large ganking potential. Devourer is a ganker, and one of the best at that. You should have your bottle before you roam, and always try to gank the lane with the rune. Every 2 minutes the rune will spawn, and you better be there. A lucky haste or regen rune is all you need for a double kill. Another major benefit from middle is the ability to easily hook your opponent into the tower. You can pull a hero from the center of the river directly into the range of your tower, as well as slow them while they are within its' range.

The Side Lanes: If you aren't quite as confident in your hooking abilities, or even if there is somebody who would be better off mid, you should head off to a side lane. (It doesn't matter which, each has their own benefits) You can usually get a couple hooks from the trees while in a side lane, and you're provided with a lot more hooking opportunities due to the length of the lanes.

Mid Game

After mid game hits you should start roaming, gank as much as possible! Ganks buff you up and save your team from getting killed themselves. Keep up your creep farm until you see an opportunity to get moving; you have to find an opportunity to catch them off guard. When ganking a lane with two enemy heroes, always try to make your hooked target as isolated as possible. The further their teammate has to walk to get to you, the more likely you are to get away clean.

Late Game
Late game you start to lose your effectiveness. Your role at that point is to be "A massive AoE Damaging tank that provides his team with free kills". Your goal is to hook heroes into your team, and make sure that the fights end before they even begin. You have a 1100 range hook, make use of it!

Part 4

Part 5

Part 6

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