Monday 24 May 2010

Devourer – Hero Guide by Delfofthebla Part 6

Laning Partners and Enemies to Avoid

This is where I will outline the better laning partners, as well as your "worst enemies". Just keep in mind that if somebody is great in a lane with you, it also sucks to have them against you. Treat your greatest laning partners as some of your worst enemies.

Great Laning Partners

Devourer goes great with a very wide variety of heroes. You're basically looking for heroes that can pump the crap out of your early game farm. Anyone with a stun or high burst damage is immediately a good laning partner, and of course the major support heroes are natural buddies as well. I won't list heroes that fall into those categories. If they've got a stun/slow, they're great to lane with, period.

Jereziah 

Nymphora

Accursed

Polywog Priest

Jeraziah's Repel and Heal synergize so well it's ridiculous. Probably the best partner for devourer. He can make you immune to your Decay, and then heal you directly after the effects wear off; taking your enemy down and keeping you alive in the process. He can help you stay in the lane longer, as well as nab you a few early game kills. A well played Jeraziah can make you nearly invincible.

Nymphora can stun, heal, and refill your mana. While I'd honestly prefer a good Jera over a good nymph, she can be a very strong asset to your early game.

Accursed can shield you and mitigate the damage from Decay. This keeps you from doing too much damage to yourself, and then proceeds to blow up whoever you are Decay-Chasing. He also has a nuke that can be used as a heal, which can help when you're in a pinch.

Not too many people play Pollywog Priest these days, even though he is a very powerful hero. He of course lanes well with just about anyone, but I consider him to go exceptionally well with devourer. A 2.5 to 4.75 second disable where you can just sit there and Decay them while auto attacking is nothing to joke about. The damage output of these two heroes together is amazing.

Enemies to Avoid

Devourer's worst enemies are ones that blink, silence, or drain mana. Stuns can mess you up, but not nearly as bad as a 4HP hero blinking away, or a silence right before you go in to hook their carry.

BloodHunter Vindicator DarkLady MageBane Pharoah

You know what's fun? Being silenced for 15 seconds while you are doing 100 damage per second to yourself. Bloodhunter is no joke. He can completely destroy your use in a team fight, and make you kill yourself at the same time. Never caught by him with your Decay toggled on. You might not get a chance to turn it back off.

Vindicator will destroy your early game, 100%. Do not even risk laning against him, or it will ruin you; regardless of whether or not he actually kills you. His DoT will drain your mana, and slowly take down a good portion of your HP. He steals your intellect, and even prevents you from chain casting your abilities. While during late game he can silence you when your team needs you most.

Anyone that has any form of blink is a natural enemy. If you don't ult them quick enough, your hooks will mean nothing. Dark Lady's charge may just be a "pseudo blink" type of ability, but it's usually enough to escape your wrath. She does a great deal of damage late game, and will silence you with every attack. What's more is that her ult can take you completely off guard. Just as you thought you've hooked yourself a kill, the darkness clears and you're surrounded by five enemy heroes. Not cool.

He drains mana, blinks out of hooks, and rapes your face late game. Magebane can be a real pain. Early game he won't do too much other than blink away after you hook him, but in the mid-late game phases he's not too fun to deal with. Magebane will blink right next to you, drain you of the mana required to ult, kill you, and then blink away like nothing happened. This all happens in a matter of a couple seconds, and there's little you can do to stop it.

Pharaoh is a powerful hero in any game. He's a walking bag of channel canceling abilities. A 3000 range stun that will bring him to your position, and a recurring mini-stun. I've often hooked Pharaoh only to have him activate hellfire right as I ultimate. He gets out of my combo and I'm now in a position where I will most likely die. Even if you hook somebody else, Pharaoh will be there in an instant, and he will destroy all of your hard work. In addition to all of that, he is able to "block" a majority of the lane, draining your mana if you get too close, this makes chasing heroes more difficult as well.

Part 5

Part 6

Part 7

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